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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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m.c
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C/C++ Source or Header
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1996-11-11
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6KB
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229 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
float m_data[][2] = {
{0.590769, 9.449335},
{2.116923, 9.842375},
{1.362051, 9.383828},
{2.527179, 9.825998},
{1.591795, 9.072672},
{2.789744, 9.514841},
{1.690256, 8.663255},
{2.658462, 8.335722},
{1.575385, 7.222108},
{2.067692, 6.255886},
{0.918974, 4.028659},
{1.050256, 3.013306},
{0.705641, 3.013306},
{2.018461, 6.386899},
{1.788718, 5.617196},
{2.921026, 7.991812},
{3.167180, 8.008188},
{3.544615, 8.827022},
{3.872821, 8.843398},
{4.414359, 9.547595},
{4.447179, 9.056294},
{5.120000, 9.891504},
{4.841026, 8.843398},
{5.825641, 9.809621},
{5.005128, 8.040941},
{5.989744, 8.761515},
{4.906667, 6.714432},
{5.595897, 7.123848},
{3.987692, 2.996929},
{4.348718, 2.996929},
{5.218462, 5.977482},
{5.251282, 6.354146},
{6.449231, 7.893552},
{6.400000, 8.221085},
{7.302564, 8.843398},
{7.351795, 9.334698},
{7.827693, 9.154554},
{8.008205, 9.842375},
{8.139487, 9.121801},
{8.795897, 9.973388},
{8.402051, 8.728762},
{9.337436, 9.531218},
{8.402051, 8.040941},
{9.288205, 8.433982},
{7.745641, 5.813715},
{8.320000, 5.928352},
{7.286154, 4.012282},
{7.991795, 4.126919},
{7.499487, 3.357216},
{8.533334, 3.766633},
{8.123077, 3.062436},
{8.927179, 3.832139},
{8.910769, 3.340839},
{9.550769, 4.126919},
};
void draw_m(void) {
glBegin(GL_LINE_STRIP);
glVertex2fv(m_data[0]);
glVertex2fv(m_data[2]);
glVertex2fv(m_data[4]);
glVertex2fv(m_data[6]);
glVertex2fv(m_data[8]);
glVertex2fv(m_data[10]);
glVertex2fv(m_data[12]);
glVertex2fv(m_data[11]);
glVertex2fv(m_data[9]);
glVertex2fv(m_data[7]);
glVertex2fv(m_data[5]);
glVertex2fv(m_data[3]);
glVertex2fv(m_data[1]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(m_data[14]);
glVertex2fv(m_data[16]);
glVertex2fv(m_data[18]);
glVertex2fv(m_data[20]);
glVertex2fv(m_data[22]);
glVertex2fv(m_data[24]);
glVertex2fv(m_data[26]);
glVertex2fv(m_data[28]);
glVertex2fv(m_data[29]);
glVertex2fv(m_data[27]);
glVertex2fv(m_data[25]);
glVertex2fv(m_data[23]);
glVertex2fv(m_data[21]);
glVertex2fv(m_data[19]);
glVertex2fv(m_data[17]);
glVertex2fv(m_data[15]);
glVertex2fv(m_data[13]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(m_data[30]);
glVertex2fv(m_data[32]);
glVertex2fv(m_data[34]);
glVertex2fv(m_data[36]);
glVertex2fv(m_data[38]);
glVertex2fv(m_data[40]);
glVertex2fv(m_data[42]);
glVertex2fv(m_data[44]);
glVertex2fv(m_data[46]);
glVertex2fv(m_data[48]);
glVertex2fv(m_data[50]);
glVertex2fv(m_data[52]);
glVertex2fv(m_data[53]);
glVertex2fv(m_data[51]);
glVertex2fv(m_data[49]);
glVertex2fv(m_data[47]);
glVertex2fv(m_data[45]);
glVertex2fv(m_data[43]);
glVertex2fv(m_data[41]);
glVertex2fv(m_data[39]);
glVertex2fv(m_data[37]);
glVertex2fv(m_data[35]);
glVertex2fv(m_data[33]);
glVertex2fv(m_data[31]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(m_data[0]);
glVertex2fv(m_data[1]);
glVertex2fv(m_data[2]);
glVertex2fv(m_data[3]);
glVertex2fv(m_data[4]);
glVertex2fv(m_data[5]);
glVertex2fv(m_data[6]);
glVertex2fv(m_data[7]);
glVertex2fv(m_data[8]);
glVertex2fv(m_data[9]);
glVertex2fv(m_data[10]);
glVertex2fv(m_data[11]);
glVertex2fv(m_data[12]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(m_data[13]);
glVertex2fv(m_data[14]);
glVertex2fv(m_data[15]);
glVertex2fv(m_data[16]);
glVertex2fv(m_data[17]);
glVertex2fv(m_data[18]);
glVertex2fv(m_data[19]);
glVertex2fv(m_data[20]);
glVertex2fv(m_data[21]);
glVertex2fv(m_data[22]);
glVertex2fv(m_data[23]);
glVertex2fv(m_data[24]);
glVertex2fv(m_data[25]);
glVertex2fv(m_data[26]);
glVertex2fv(m_data[27]);
glVertex2fv(m_data[28]);
glVertex2fv(m_data[29]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(m_data[30]);
glVertex2fv(m_data[31]);
glVertex2fv(m_data[32]);
glVertex2fv(m_data[33]);
glVertex2fv(m_data[34]);
glVertex2fv(m_data[35]);
glVertex2fv(m_data[36]);
glVertex2fv(m_data[37]);
glVertex2fv(m_data[38]);
glVertex2fv(m_data[39]);
glVertex2fv(m_data[40]);
glVertex2fv(m_data[41]);
glVertex2fv(m_data[42]);
glVertex2fv(m_data[43]);
glVertex2fv(m_data[44]);
glVertex2fv(m_data[45]);
glVertex2fv(m_data[46]);
glVertex2fv(m_data[47]);
glVertex2fv(m_data[48]);
glVertex2fv(m_data[49]);
glVertex2fv(m_data[50]);
glVertex2fv(m_data[51]);
glVertex2fv(m_data[52]);
glVertex2fv(m_data[53]);
glEnd();
}